
Even if you never plan to build marines and want to use Mnt or pure Inf in your landings, you should research the Marines techs, as the increased amphibious assault efficiency will make landings easier for all unit types.Īs you would want to have as much firepower as possible during the attack, all units should be brigaded if you expect stiff resistance. The amphibious landing penalties are reduced for each Marines tech researched. Do not use Mechs, Mots, Arms or HQs, as these divisions have excessive amphibious landing penalties. Plain vanilla leg infantry will also be capable of an amphibious invasion. But consider, if you have paratroopers, these would be better used to stage a simultaneous drop-off over the beachhead for extra efficiency.

Paratroopers also have less difficulty participating in a landing. These are also very well suited for an amphibious landing and can clear a beach that is not so heavily defended and are more versatile as well as cheaper to build. They get the lowest combat penalty in an attack.

Obviously, marines are the best divisions for an amphibious landing.

The following table will demonstrate this for a stacking limit of 3.Ĭommitting 6 or 7 divisions to the attack will yield the highest amount of total combat effectiveness deployed. The marginal benefits of an additional unit's Org will have to be compared to the marginal loss of combat efficiency (10%, for each division over the stacking limit). In fact, every additional division will add Org and draw fire from the other divisions. This doesn't mean that one should never attack with more divisions than the limit. If you should chose to attack with 12 divisions, all units will have a penalty of (12-3)x10 = 90 percent! If you attack with 4, all four will attack at 90% efficiency. If you attack with 3 divisions, all attack with 100% efficiency. For example, let's say the command limit is 3. Every unit over this limit will decrease the combat effectiveness of all units by 10%, cumulatively. For Doomsday, the limit is 3 divisions, for Armageddon, the limit depends on your naval doctrines and can be between 3 and 8 (for the Base Strike 1952 tech). This is why, in-game, an additional amphibious landing stacking limit exists. An amphibious landing requires much preparation and coordination.

Then, they wonder why the attack fails miserably. Often, a newer player will throw lots of units into the attack, including tanks and HQs.
